“We must design for the way people behave, not for how we would wish them to behave.”
― Donald A. Norman, Living with Complexity
― Donald A. Norman, Living with Complexity
Design Thinking hinges upon the concept that we can uncover new ways to solve problems–ways we’ve never even considered. It takes work. It takes time. And it takes a group effort of sustained, collaborative brainstorming from diverse perspectives. And it takes a willingness to consider anything as possible.
Not confined to traditional ‘design’ projects, challenges big, small, defined, nebulous, tactical and strategic can be tackled through the process. So, think big, bring together a team with widely varying experiences and expertise, and keep those ideas flowing.
A truly human-centered approach puts the design thinker in step with the people they’re designing for. Tim Brown of IDEO agency has described it as, “It’s not ‘us versus them’ or even ‘us on behalf of them.’ For a design thinker, it has to be ‘us with them.’”
That mindset dictates a commitment to the process, which means taking the time necessary to truly understand your audience at the outset and to constantly check back in to ensure your work remains true to their needs from beginning to end.
Far from linear, the Design Thinking framework necessitates flexibility and revisiting of various stages often throughout the process. That back and forth is natural and fruitful! It allows for confirmation that your prototypes are resonating and should move forward, OR that adjustments should be made and more input sought in order to land on the best solution.
Click on each stage below to learn more.
This the stage at which ideas begin to take shape. The ideas chosen to prototype will be quickly and inexpensively fleshed out, resulting in a scaled down version of the project or plan, so each can be evaluated and tested by the team–always coming back to the personas identified in the Empathize stage. Does this product/feature/process/plan serve their needs and solve their problem?
Prototypes are accepted, rejected, or sent back to be tweaked based on the team’s feedback and how they’re meeting the challenge for the intended audience. This stage gives some insight into the potential response from a larger audience in the Test stage.
Far from the final stage of a linear process, the Test stage is another step likely to be revisited several times in this iterative cycle. Designers and evaluators test the more fleshed out prototypes for how well they satisfy the intended audience’s needs. Often learnings from this larger group serve to redefine the challenge and kick off further iterations before a satisfactory solution is reached.